News
Its Not Really News
But Nobody else has done it yet, so
HAPPY THANKSGIVING EVERYONE!
HAPPY THANKSGIVING EVERYONE!
Nov 26, 2009 at 7:40 AM by Pyroman93
The Boys Are Back In Town
...For now, at least. We still need you to do your part and be active on the server and forums. That said, bear in mind that the script is still somewhat beta-ish--there are some things that are glitchy, and there are some things that need complete recodes. There are also a lot of things that have yet to be implemented, so there's an even better reason to play--to see all the new features as they arrive, as well as see them develop and have your input on how things work! I will be taking any suggestions and feedback for new features and changes to how existing things work (no matter how minor, major, or trivial they may be). Please keep an eye on the Bug Tracker and help me by posting your suggestions and feedback on existing items as well as reporting your own suggestions or bugs you may find.
The server IP is 69.162.110.230:27015, as seen on the Servers page of our site. I'll try to keep it up as much as possible as well as refrain from restarting the map too often to update the gamemode from SVN, but do remind yourself that it's still very much a testing server--though that doesn't mean you can't RP! So get on there and get to the RPing, folks! Glad to be back, let's hope it stays that way. I promise that if activity persists throughout the next few months, EXRP's script will become the best of all our RP dreams come true. Enjoy.
Edit:
Sticky bug is fixed!
The server IP is 69.162.110.230:27015, as seen on the Servers page of our site. I'll try to keep it up as much as possible as well as refrain from restarting the map too often to update the gamemode from SVN, but do remind yourself that it's still very much a testing server--though that doesn't mean you can't RP! So get on there and get to the RPing, folks! Glad to be back, let's hope it stays that way. I promise that if activity persists throughout the next few months, EXRP's script will become the best of all our RP dreams come true. Enjoy.
Edit:
Sticky bug is fixed!
Oct 7, 2009 at 1:27 PM by Excel
Excel's Roundup
I'm proud to announce that as far as I'm concerned, we're coming back. We've had our time off, and for the most part I'm sure we're all dieing to RP again--I know I am. A few of us have been thinking about it for a while, and we've concluded that now is the best time to return.
The script is fine, albeit a few glitches to fix, and I'm arranging something to get the sticky ground fixed once and for all. Though I will try and rework some parts of the script so it's more like the old EXLRP, as it seems like we had most of our fun then.
All we need now is you--the players. I know it's been a while, and I know a lot of us won't even receive this message or have just completely moved on. However, in order for this plan to go forward and for EXRP to be back in the spotlight, we NEED your help! If we don't get enough players that can render any action taken worth the effort, then I'm afraid this will be our final hour.
Do your part; if we all work together then we can make this work. Let me know if you're still around and if you'd willing to come back if we do. Ask your friends if they'd be interested. Reply to this thread with your results as well as any feedback or suggestions you can think of--I need your input. I'm willing to make some radical changes so long as it means we can continue.
I can't possibly further emphasize how imperative it is that we gather a significant amount of players this time around. That's the only thing holding us back. Now, whether we manage this by bringing back veteran players or by bringing in some new faces, that's a completely different story. But no matter how we do it, it has to be done--or we'll be.
This is our last stand. Make the most of it.
Sincerely,
Doug
The script is fine, albeit a few glitches to fix, and I'm arranging something to get the sticky ground fixed once and for all. Though I will try and rework some parts of the script so it's more like the old EXLRP, as it seems like we had most of our fun then.
All we need now is you--the players. I know it's been a while, and I know a lot of us won't even receive this message or have just completely moved on. However, in order for this plan to go forward and for EXRP to be back in the spotlight, we NEED your help! If we don't get enough players that can render any action taken worth the effort, then I'm afraid this will be our final hour.
Do your part; if we all work together then we can make this work. Let me know if you're still around and if you'd willing to come back if we do. Ask your friends if they'd be interested. Reply to this thread with your results as well as any feedback or suggestions you can think of--I need your input. I'm willing to make some radical changes so long as it means we can continue.
I can't possibly further emphasize how imperative it is that we gather a significant amount of players this time around. That's the only thing holding us back. Now, whether we manage this by bringing back veteran players or by bringing in some new faces, that's a completely different story. But no matter how we do it, it has to be done--or we'll be.
This is our last stand. Make the most of it.
Sincerely,
Doug
Oct 5, 2009 at 4:32 PM by Excel
TF2 Server is back!
That's right, our TF2 server is back and better than ever.
Go give it a try, and if you've already been there, I hope to see you on again soon!
(Chances are you will be since you arsed to go look at our site)
IP is on the servers page of this site.
Any suggestions, feedback, problems of any kind?
Let me know.
As for EXRP, it's currently in active development and still "coming soon".
Be sure to check the bug tracker page for a list of everything you can expect from version 1.2.
Enjoy!
Go give it a try, and if you've already been there, I hope to see you on again soon!
(Chances are you will be since you arsed to go look at our site)
IP is on the servers page of this site.
Any suggestions, feedback, problems of any kind?
Let me know.
As for EXRP, it's currently in active development and still "coming soon".
Be sure to check the bug tracker page for a list of everything you can expect from version 1.2.
Enjoy!
May 20, 2009 at 9:33 PM by Excel
Return Of The Script
It's that time again: Time to return from hiatus. Seriously, this happens like twice a year. Ah well... I'll be working on the script, touching it up, rounding it off, as well as adding some new features. Can't really give any kind of date yet, but I'm sure it'll be relatively soon.
Stuff I can guarantee:
Hopefully I can get a head start on this soon. Let me know what you think. I'll be trying to make this a bit more like an RPG, with quests and such. Maybe even some kind of "legacy" questline? Who knows. All ideas, suggestions, and feedback is greatly appreciated. Also, please let me know what bugs you remember from before--one I really do remember is the gun spewing, which I think I fixed but I'm not sure. My goal is to bring a much more balanced and stable experience, as well as give players something to do while there isn't much RP. I'd also like to make RP more meaningful--jobs are no longer just mindlessly thrashing stuff around with the gravgun in an attempt to appear as if you're doing something. With the crafting system and player economy, that'll be solved. With the stats system, you'll always have something to work up to. With the quests system, you'll always have something to do when you're not RPing or crafting--or you can RP while you quest in a group.
I'm also having thoughts about a kind of instancing system for houses, that way houses save. Basically it would be a door to the apartment building or whatever, and when you press E on it a list of people who live there would come up. Choose one, then you'll be allowed to open the door and go in. The way it would work is by making all players and objects invisible and noncollidable--clientside. In theory it would work, however physics is serverside, so maybe we'd have to make all players noncollidable? No, that wouldn't work. And what about objects? And guns and explosions? Probably not feasable, but it's something to think about. Maybe something under or over the map if we can figure out some way to make brushes in Lua or make physics props invisible clientside to anyone not in the instance, respectively. Lemme know what you think.
...And so the coding begins.
Stuff I can guarantee:
- Nicer, more stable UI
- Complete saving system
- Better, more meaningfull inventory system
- More logical payday method
- Skills system (strength, agility, marksmanship, etc...)
- More stable base SWEP
- Screen effects
- Weathermod!
- Gradual increase in speed when running
- Quests system
- Crafting system
- Player economy with the return of companies, banks, and a new auction system
- NPCs to run some shops, give quests, make maps like Evo look decently populated
- Datastream-based letter system (so we can have unlimited # of characters in letters)
- A LOT of bug fixes...
Hopefully I can get a head start on this soon. Let me know what you think. I'll be trying to make this a bit more like an RPG, with quests and such. Maybe even some kind of "legacy" questline? Who knows. All ideas, suggestions, and feedback is greatly appreciated. Also, please let me know what bugs you remember from before--one I really do remember is the gun spewing, which I think I fixed but I'm not sure. My goal is to bring a much more balanced and stable experience, as well as give players something to do while there isn't much RP. I'd also like to make RP more meaningful--jobs are no longer just mindlessly thrashing stuff around with the gravgun in an attempt to appear as if you're doing something. With the crafting system and player economy, that'll be solved. With the stats system, you'll always have something to work up to. With the quests system, you'll always have something to do when you're not RPing or crafting--or you can RP while you quest in a group.
I'm also having thoughts about a kind of instancing system for houses, that way houses save. Basically it would be a door to the apartment building or whatever, and when you press E on it a list of people who live there would come up. Choose one, then you'll be allowed to open the door and go in. The way it would work is by making all players and objects invisible and noncollidable--clientside. In theory it would work, however physics is serverside, so maybe we'd have to make all players noncollidable? No, that wouldn't work. And what about objects? And guns and explosions? Probably not feasable, but it's something to think about. Maybe something under or over the map if we can figure out some way to make brushes in Lua or make physics props invisible clientside to anyone not in the instance, respectively. Lemme know what you think.
...And so the coding begins.
Apr 3, 2009 at 12:26 PM by Excel